Understanding Project Needs
Project Overview
For our single term spanning project, we were tasked to create a product, wearable or exhibit that addresses environmental topics, social justice, or public health. We were not allowed to do anything digital. We worked in groups of 4, and my group chose to create an interactive exhibit that addresses the main problems we identified with most climate change messaging: a lack of focus, and lacking a sense of scale.
Goals
- Create an interactive exhibit that educates users of all ages and backgrounds about emissions
- Help users understand the scale of different carbon emitters and sinks, and how they compare
- Honestly portray the realities of how carbon emissions swamp sinks, but still allow hope for change
Timeline
Oct 16-Dec 5 2024
Disciplines
Interaction Design
Exhibition Design
Responsibilities
Research
Project Management
Procedure Planning
Fabrication
Main Visual Designer
Tools
Adobe CC Illustrator, Photoshop, and InDesign
Rhino 8, Blender
Procreate
Notion
Foamcore, Resin, Acrylic, etc.
Problem Statement
The public needs to be aware of the fact that none of our current emissions sinks outweigh our current sources of emissions. Alongside that, the public needs to know about lesser known emissions sources, such as cows, or cropland conversion.
On the other hand, we don't want our exhibit to alienate viewers by being too doom-and-gloom. We want it to be friendly to all ages, and to motivate viewers to seek out real, possible, avenues of change.
All of this must be done in a way that requires little upkeep, no supervision/employees, and is accessible to all.